pathfinder weapon cord. Weapon Cord for 1sp (disarm sucks no matter the level). pathfinder weapon cord

 
 Weapon Cord for 1sp (disarm sucks no matter the level)pathfinder weapon cord  When worn, they make the wearer’s muscles appear larger than normal

Drawing ammunition for use with a ranged weapon (such as arrows, bolts, sling bullets, or shuriken) is a free action. Maybe you could have custom small-sized light repeating crossbows, so they count as light weapons, instead of one-handed. Both are capable of being thrown and used in melee (albeit one at a penalty), but one is a melee weapon the other is a ranged. Weapon Cords allow you to retrieve dropped/disarmed items as a move action without provoking AoOs. Basic actions represent common tasks like moving around, attacking, and helping others. These thick leather cords wrap around the wearer’s biceps and shoulders. "Well I spent about 30minutes trying to flick a computer mouse up into my hand, using its cord as a weapon cord - and I couldn't do it. The cord dramatically increases the throwing arrow’s range. English is not my first language and, at first, I readed that, when firing the two barrels at once, you spent a standard action and -4 to hit in order to have one more dice in the. I mean, if carrying a ranged weapon works out for people, that's great, it just hasn't been my experience. Whistle. Vanguards and other characters who rely on Strength and Dexterity enjoy. 48 Price 1 gp; Weight 1/2 lb. The rapier and Piercing Wind are main hand weapons and the dagger pistol is an off-hand weapon. 50 feet of thread, a waterskin, a week's worth of trail rations, and a whetstone. Pathfinder Battles Case Subscriber; Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder. to 5:00 p. " The adept benefit for electricity damage also supports alternating between fling magic and strikes. View Cart; Help; Pathfinder . Bone can be used in place of wood and steel in weapons and armor. service@paizo. Sign In; Cart . Weapon cords are 2-foot-long leather straps that attach your weapon to your wrist. SLA early access to prestige class and access to crafting feats. Perhaps some form of Blinkback Belt. A combination weapon has a ranged form or usage and a melee weapon form or usage. For example, a wizard wielding a quarterstaff can let go of the weapon with one hand as a free action, cast a spell as a standard action, and grasp the weapon again with that hand as a free action; this means the wizard is still able to make attacks of opportunity with the weapon (which requires using two hands). m. Benefit: Your penalties on attack rolls for fighting with two weapons are reduced. Weapon cord. Range Increment 60 ft. Second Edition Rulebooks; Official Digital Toolset; Online System Reference; Downloads; First. It makes 100% perfect sense that a race that is do inherently magical, that all members are inherently born with the ability to use magic, are able to learn how to wield magic faster than other races. 2) You can ONLY use the weapon tied to the weapon cord (you cannot switch to another weapon) so tying on TWO weapon cords (to the same wrist) makes both weapons unusable. Dan Bong. Garrote (3. . One end is wound once around the notch of a throwing arrow. No Guns: If you do not want guns in your campaign, simply don’t allow the rules that follow. However, you cannot switch to a different weapon without first untying the cord (a full-round action) or cutting it. Larger even than a longbow, these bows are often made from the horns of great beasts. View Cart; Help; Pathfinder . This effect gives the caster a boost to Luck on attack and weapon damage rolls for every three levels the caster has, from a minimum of +1 to a maximum. The wearer treats his Strength score as 8 higher than normal when determining his carrying capacity. --> Weapon Cord Source: Adventurer's Armory 9. m. Beginner Box ; Rulebooks . 5e; shield; Share. You cannot store the sword because the glove isn't. The remainder of the cord wraps around your hand. to 5:00 p. Meaning you can only do it for 1 weapon, and you wouldn't be able to get Cha-to-Damage (Mysterious Stranger) the same round. For example, there are AC power cables and extension cords of various lengths, power bars with multiple AC outlets, charging cables for smart phones and computers (including specialized laptop adapters), audio cables with speaker/mic input/output jacks. Source PZO9410. A character with +6 BAB and Improved Two Weapon Fighting gets +4/-1 with their main. I don't think too many people who play on these forums use weapon cords, but if you do in PFS or general Pathfinder play, the rules concerning them have changed - it is now a move action that doesn't provoke an AoO. View Cart; Help; Pathfinder . Divine Favor invokes the power of a deity. In a normal round, you can perform a standard. This slender cord has tiny bits of glass and stone embedded in its length. Hands 2. This bonus does not apply to combat, breaking items, or any other Strength -related. We made a house rule that the druid takes on the full stats of the animal she wild shapes into. BAB +16 using a +5 two handed weapon with power attack gets a damage bonus +20/+20/+20/+20= +80. As a move action, the wearer can issue a mental command that causes the strap to detach from the weapon. My first build involves a Pistol then switching to a Pepperbox and Cestus alongside a Shortsword/Gladius w/ weapon cord. I've always had an issue with the weapon creation rules for pathfinder because when using that system as it is, it isn't possible to recreate weapons that already exist within Pathfinder. Gauntlet, Locked. View Cart; Help; Pathfinder . Beginner Box ; Rulebooks . The Ultimate Equipment Guide includes rules for new firearms. As part of the spell’s casting, you can insert a single wand into the weapon, at which point the weapon returns to its original form with the wand. Benefit: Both weapons can be drawn at the same time, and they can be separated as a free action and wielded in both hands to make wickedly effective chops and slashes. It's still a fact. Access Member of the Pathfinder Society. Benefit: When wielding a rapier with one hand, you can use your Dexterity modifier instead of your Strength modifier on melee attack and damage rolls. Beginner Box ; Rulebooks . Treat this attack as a ranged touch attack with a range increment of 10 feet. which can be worse It's probably better to just tie a weapon cord on so you can recover your weapon as a Swift action. Pathfinder does not have the some weapons restriction blatantly stated. Both are free actions. Easy, d8 1-handed, so gets one lesser trait: Versatile. There is the "your weapon sticks to X" effect some mimics have and a few other. This option requires the Quick Draw feat. Bladeguard: This clear resin protects a weapon from harmful attacks from oozes, rust monsters, and similar effects that corrode or melt weapons, rendering the weapon immune for 24 hours. Sign In; Cart . Weapon cord also isn’t an ideal option, since at best it only lets you reload one crossbow per turn unless you want to spend the whole round reloading, which kinda defeats the purpose I really like the throwing dagger/hand crossbow combo. The second is a pathfinder feat. Area cone-shaped burst. A shield boss is a sturdy steel device that fastens to the front of a shield, providing metal support struts that radiate outward from the center of the shield, reinforcing its structure. Fling magic doesn't have the attack trait, so fling magic (d6s) + strike is your max (average) damage turn, outdamaging either "intensify (weapon) + strike + strike" or "intensify (wand) + fling magic. D6 1-handed, so 2 lesser traits and one greater trait: Versatile (L), Finesse (L), and Agile (G). CryptoDex route gives more AC, strength route more to hit and damage. The cost of a bone weapon or bone armor is half the price of a normal weapon or armor of its type. Add a weapon cord and you can reduce the punishment for being disarmed as well. Trip weapons can also be used to drag or reposition someone. The aklys is a hooked throwing club with a 20-foot-long cord, usually of woven leather. Other animal-based materials like horn, shell, and ivory also use the rules for bone weapon and armor. you may draw a weapon as a move action, or (if your base attack bonus is +1 or higher) as a free action as part of movementWeapons. to a pair of masterwork butterfly swords costs 4,000 gp). Some monsters may be resistant or immune to attacks from certain types of weapons. Need Help? Mon–Fri, 10:00 a. 4mm diameter cord with a tensile strength of 550 lb, supplied in 50' spools. Latest Pathfinder products in the Open Gaming Store. There is actually quite a few reasons to have a backup weapon. If you drop your weapon or are disarmed, you can recover it as a swift action,. (Note the wording "full-attack action with a ranged weapon", implying one weapon, not two. A direct hit deals 1d6 points of fire damage. Sign In; Cart . Hands 2. paizo. --> Weapon Cord Source: Adventurer's Armory 9. Most characters in Pathfinder carry weapons, ranging from mighty warhammers to graceful bows to even simple clubs. Unlike a locked gauntlet, you can still use a hand with a weapon cord, though a dangling weapon may interfere with finer actions. So our party has recently hit level 13. If you drop your weapon or are disarmed, you can recover it as a move action*, and it never moves any further away from you than an adjacent square. A one-handed weapon can be used in one hand, but is typically heavier than a one-handed weapon. From what I've heard there's a lot of difficulty reloading while wielding weapons in both hands, though. Created Mar 21, 2012. . However, you cannot switch to a different weapon without first untying the cord (a full-round action) or. Item 4+. . customer. These items pertain to skills, crafts, and professions. Damage 1d8 (small), 2d6 (medium) Critical ×3 Type piercing. Revolvers are advanced firearms, and most GMs would (and should) rule that weapon cords don't allow reloading. It's a thing. Rapid Shot would allow you to make a second shot with a single weapon (not with two different weapons) at a -2 penalty. comThe wonder of Pathfinder (and roleplaying games in general) is that the possibilities are endless. The damage column shows the damage done when the weapon is wielded by a medium size character. His idea of loopholing this is to get spring-loaded wrist sheaths and weapon cords. This only works on nonmagical blades. The Dwarven Pelletbow is a 19-20/x3 ranged weapon that reloads as a free action, and adding Sharpstones to your ammo pouch lets you use any damage type. Magic Items. Items Mundane Equipment Weapons. " If you can use any weapon to make trip attacks, then the above sentence has absolutely no reason for existing. Weapon cords are the way to go. Now, having said that, if you look in, I believe it's adventurer's armory, you can find an item called weapon cords, which prevent you from dropping weapons. Range Increment 80 ft. For damage my suggestion would be: Half-elf with ancestral arms to get an elven curved blade. Sign In; Cart . Domain Spells: 1st— protection from evil, 2nd— align weapon (good only. A Small weapon weighs half as much, and a Large weapon weighs twice as much. The Paizo Pathfinder Roleplaying Game rules. Weapon Mastery Feats. To quote from the pfsrd. View Cart; Help; Pathfinder . "PF2 Weapon Cord: Weapon cords are 2-foot-long or longer leather straps that attach your weapon to your wrist or shoulder. I suppose the question for me is what other things are you trying to do while presumably wielding your weapons in combat?Introduction. PacificA weapon cord would make it so you could drop a weapon, use your hand, and retrieve it as a move action. When you Affix a Talisman to that item, you can thread the talisman onto the cord, activating the cord's preserving effects. Flexible and sticky, a length of efreeti cord can. A double barrel pistol will work up until you get greater two weapon fighting. Beginner Box ; Rulebooks . Second Edition Rulebooks; Official Digital Toolset; Online System Reference; Downloads; First. 1. Pathfinder is an intensely intimidating game to newer players. A character can’t benefit from both handwraps and other items that provide enhancement bonuses or weapon special abilities (such as. Paizo Pathfinder developers have developed a bad habit of overreaching with their errata I'm afraid. CryptoWeapon Groups For the purposes of feats and traits, these weapon groups count as warrior weapon groups. The cord dramatically increases the. 70,000 gp. The knight unsheathed her silver sword and prepared to fight as the creature charged forward, claws extended. m. For everything related to the Pathfinder RPG! Coins. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. I think you’d want two level of kinetic knight since that lets you use 1 burn to attune a shield so it doesn’t prevent you from gathering power. 2 These items weigh approximately three-quarters this amount when made for. Removing a weapon from a locked gauntlet or attaching a weapon to a locked gauntlet is a full-round action that provokes attacks of opportunity. An enhancement bonus to a suit of armor does not improve the spikes' effectiveness, but the spikes can be made into magic weapons in their own right. Weapon Juggle (Combat) You can freely move items between your hand and inventory. As for two weapon fighting or sword and board, weapon cords can handle that. When worn, they make the wearer’s muscles appear larger than normal. Sign In; Cart . @OP, with just the muleback cords you go from a 1200 lb heavy load to a 1200 pound light load and 3600 lb heavy load, which is probably far more than you'll realistically ever need. View Cart; Help; Pathfinder . Folding shovel and compass are personal favorites and are 12gp and 10gp respectively. Your multiple attack penalty doesn't increase until you've made both Strikes. Beginner Box ; Rulebooks . I don’t think my player would go fo it but I’ll certainly steal that idea for my own use. The shards deal 2d6 points of piercing damage to all creatures caught in the area of effect. After all, most firearms were (and, in Pathfinder, are) fairly unreliable at a long range (excepting of course, cannon), and at a short range (read:boarding a ship) the likelyhood of keeping ones distance for any length of time is fairly slim. The Talisman Dabbler Archetype both learns how to craft common talismans from the Core Rulebook as well as gets some free talismans at the beginning of each day. Beginner Box ; Rulebooks . Versatile Designing a crossbow into the Bows Fighter Weapon Group doesn't make it a bow any more than using it to put a scimitar into the Natural FWG turns it into a natural weapon or the Double FWG turns it into a double weapon. Weapon cords now offer precisely the effect they were originally intended to at a cost that is in line with the benefit they offer. m. Cold-Weather Outfit: This outfit includes a wool coat, linen shirt, wool cap, heavy cloak, thick pants or skirt, and boots. Range 15 ft. More posts from the Pathfinder_RPG community. <br. The continuing debate on mysterious stranger/pistolero legality has even touched on this, mentioning how weapon cords would simply "add to the cheese. Source Treasure Vault pg. Weapon cords are 2-foot-long leather straps that attach your weapon to your wrist. The following special gear supplements that listed in the Pathfinder RPG Core Rulebook. Piercing Wind. They specifically state difficult dexterous tasks can't be done subject to DM discretion. In the future everyone uses towels, but in Pathfinder the gold standard of utility is rope. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Removing a weapon from a locked gauntlet or attaching a weapon to a locked gauntlet is a full-round action that provokes attacks of opportunity. The wire is very thin and yet extremely strong (Break DC 25) and only changes in a real weapon in the hands of one who knows. Other weapons might be stronger but the ECB has lots of flavour, especially for a HE. They were powerful magical greatswords that came in two varieties, depending on the wielder's rank. Aside from that, loopholes are okay. Also keep in mind that Weapon Cords make retrieving a weapon a Swift Action. The listed cost and weight is for a typical small instrument you could carry by hand, such as a drum, lyre, bell, harp, or flute; larger instruments such as a cello or piano are of course larger and more expensive. 1) normally picking up your weapon is a Move Action that provokes. A rope dart can be whirled and manipulated at great speeds to attack in unexpected ways and from. Pounder. constantly. $endgroup$Both are free actions. Beginner Box ; Rulebooks . If you drop your weapon or are disarmed, you can recover it as a swift action, and it never moves any farther away from you than an adjacent square. Bows: Manual arrow-firing weapons consisting of a bent frame joined by a tense string. It was a free action to recover the weapon. 2) The weapon cord has been. MidSolo . 32,624 Offical change to weapon cord use I don't think too many people who play on these forums use weapon cords, but if you do in PFS or general Pathfinder play, the rules concerning them have changed - it is now a move action that doesn't provoke an AoO to retrieve a dropped weapon on a weapon cord. These short, blunt sticks are held in the hands to enhance unarmed martial techniques and secured by a cord looped over the thumb. Pathfinder Adventure Card Society; Promo Cards; Accessories; Gaming. They provide the wielder with the ability to lock an opponent and target pressure points, granting you a +2 bonus on combat maneuver checks to grapple. The term “wondrous item” is a catchall description for anything that doesn’t fall into other groups, such as weapons, staves, and so on. Consecrated Weapon. Two-Handed: Two hands are required to use a two-handed melee weapon effectively. Lv 13 Half-Orc Inquisitor, Deity: Iomadae, Two-Handed Weapon (Falchion), very good Intimidate as. [2] Within two months of Wizards of the Coast 's August 2007. Using a garrote requires two hands. The fire can be extinguished using the Interact action. 11,250gp / 50 charges. The First Contingent of the Canadian Expeditionary Force, which sailed on Oct 03 1914, was comprised of the 1st to 17th battalions plus the Princess Patricia’s Canadian Light Infantry. Masterwork Musical Instrument: This high-quality instrument grants a +2 circumstance bonus on Perform checks made to perform with. Courageous Weapon Property: Is the courageous weapon property meant to help only on saves against fear? The text seems to give unfettered increases to all morale bonuses, which is way out of line for a +1 equivalent weapon ability. An astral traveler's silver cord is a difficult target. Allies adjacent to you can retrieve a weapon from the rack as a move action without provoking attacks of opportunity, as if they were simply drawing a weapon. All have an increased multiplier, and all are dwarven and thematically for killing giants. a swift). This item makes it a swift action (that provokes). 217 1. Sign In; Cart . GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. to 5:00 p. You can always use a weapon cord on your trip weapon, so it only takes a move action to get it back in hand. On the other hand, you could simply port the Weapon Cord from Pathfinder. Drawing a weapon so that you can use it in combat, or putting it away so that you have a free hand, requires a move action. Join us on for more discussion on discord. Table: Starting Character Wealth lists the starting gold piece values by class. Price 2 cp; Weight 1 lb. Explosives and splash weapons require. FFd20 Weapons Cost (gil) Dmg (S) Dmg (M) Critical Weight Type Special; Chainsaw (2. m. The Paizo Pathfinder Roleplaying Game rules. Base Melee Weapons Base Ranged Weapons Basic Magic Weapons Precious Material Weapons Specific Magic Weapons. This designation indicates the size of the creature for which the weapon was designed. A whetstone allows you to sharpen a blade by sliding it against the stone at a precise angle. This cord is long enough that the picks can be wielded with one in each hand. Source PZO1110. comEssentially, an object can be Held, Worn, or Stowed. The sword and pistol feat is much harder to qualify for, but it also. Human: Fey Foundling 1: Power Attack 3: Extra Lay on Hands 5: Greater MercyFor organized play purposes, creatures listed in the equipment section of the Pathfinder RPG Core Rulebook (dogs, mules, donkeys, ponies, and horses) can wear standard saddles. This change allows the weapon cord to be used as it was originally intended (to retrieve a dropped weapon without provoking an AoO, and to prevent you from losing your weapon if panicked). Weapon Cord could help some, but it's a Swift Action. there's actually nothing in Pathfinder that says a weapon must have a +1 "MAGIC" enhancement bonus, before special properties can be applied From the Core Rulebook, "Magic Weapons" section: Some magic weapons have special abilities. So, after you empty your clip all you have to do is. That's a pretty big drawback when you're shooting targets at close range (although the Pistol-Whip deed at least lets you use the pistols as clubs). Weapon cords now offer precisely the effect they were originally intended to at a cost that is in line with the benefit they offer. Measuring. Reach weapons can indeed attack adjacent creatures: Weapons with this trait are long and can be used to attack creatures up to 10 feet away instead of only adjacent creatures. Razored. Alchemist’s fire is a mix of several volatile liquids that ignite when exposed to air. Inquisitor Items. Sign In; Cart . To make the best use of firearms, we must first. Business, Economics, and Finance. These simple straps allow you to ready your weapon as a swift action instead of a move action if you are disarmed or you drop the weapon. View Cart; Help; Pathfinder . Cost 3 gp Weight 2 lbs. Sign In; Cart . The wearer treats his Strength score as 8 higher than normal when determining his carrying. Weaponwand. So, I basically want to make a character who 1) uses a weapon and 2) cannot lose that weapon under any circumstances. Dart: The target takes 1d6 persistent bleed damage. Free Action remove the item, free action store the weapon and grab the item. Your other hand has a weapon in it and so cannot help. A rope dart can be whirled and manipulated at great speeds to attack in unexpected ways and from unexpected angles. Otherwise, I can't think of any method to use a potion without additional actions. Discover the Paracord. There doesn't appear to be a magical weapon enhancement which directly grants disarm, but there might be one hidden somewhere: or you could try and approximate it. The price given is for a single locked gauntlet. Beginner Box ; Rulebooks . I suppose it's a page space issue. Shrinking Weapon. In the FAQ, it states the curse only affects "retrieve a stored item". Artisan Tirval (Tier 1) Mirrored Belt. Reply. Crypto Unless he has a weapon cord from his wrist to the sword, allowing him to recover the weapon as a swift action. Originally discovered by dwarven alchemists working with adamantine dust, efreeti cord is a viscid length of string approximately 18 inches long and blue-gray in color. If you take Improved (whatever), that increases your CMD by +2 for that Maneuver. Grow an Extra Arm (or 3): Need a free hand to reload?. gg. :) Those also help you against disarm. Artisan Tirval (Tier 0) Sash of Slash. Then there is enough slack on the cord to be constantly wearing it while the weapon is sheathed. Heaven's Agent. Mar 21, 2013, 10:46 am. . Bombs are considered weapons and can be selected using feats such as Point-Blank Shot and Weapon Focus. In general, the game treats double weapons as if they were two different weapons, and an ability, spell, or effect that changes or augments "a weapon" only applies to one end of a double weapon. The roar cord can be used as a bardic instrument. Rope can be a bed, a ladder, bindings for an enemy, a trip cord, a handle, a lifting mechanism, or a navigation device. Generally, creatures directly hit by splash weapons take the most damage, while those nearby take less damage. service@paizo. " The adept benefit for electricity damage also supports alternating between fling magic and strikes. The cord usually appears at the base of an individual’s skull and stretches back 5 feet before merging with the Astral Plane. I think what iamasecretwizard is trying to say is that the bonus of the disarm quality is +2: it adds +2 to a disarm check, thus, you can replicate this effect with a +2 weapon. Pathfinders. Please note: In an effort to ensure that all of our users feel welcome on our forums, we’ve updated our forum. Easy, d8 1-handed, so gets one lesser trait: Versatile. Source PPZO94102. 1) I don't think any swift or free actions actually ever provokes. This also lets you use a shield when needed. A character can’t benefit from both handwraps and other items that provide enhancement bonuses or weapon special abilities (such as an amulet of mighty fists) on the same attack. As with any free action, the GM may decide a reasonable limit to how many times per round you can release and re-grasp the weapon (one release and re-grasp per round is fair). Piercing Wind is a little harder to use in melee than than the Rapier Pistol due to Sweep + Forceful being harder to leverage but being able to increase your damage by using 2h can prove very useful. Second Edition Rulebooks; Official Digital Toolset; Online System Reference; Downloads; First. As long as the cord is intact, as in: not sundered, you should be able to spend a move to do this. The Talisman Dabbler Archetype both learns how to craft common talismans from the Core Rulebook as well as gets some free talismans at the beginning of each day. These thick leather cords wrap around the wearer’s biceps and. Buy this product now on our Lee Valley online store. Weapon Feature (Varies): Choose one of the following weapon special features for the weapon: blocking, brace, deadly, disarm, distracting, grapple, monk, nonlethal, performance, reach, or trip. Sign In; Cart . Beginner Box ; Rulebooks . It is discussed in more detail on page 186. Although most of the weapons in the Pathfinder Roleplaying Game take their inspiration from medieval European weaponry and Western fantasy traditions, there's much more to the world of weapons and armor than sword-wielding knights in plate mail. To remove magic from weapons and armor, you can use the devastating attacks and saving throw potency entries from the automatic bonus progression variant, or you can have quality also provide the effects of striking and. Toggle Theme. Unless he has a weapon cord from his wrist to the sword, allowing him to recover the weapon as a swift action. Pathfinder's world of Golarion uses the rules for emerging guns, which is also. The point is that if you get a good weapon and follow the two weapon fighting tree, your dmg will eventually overtake the negative. The only rules justification you need is that spells do what they say they do. Benefit: They provide the wielder with the ability to lock an opponent and target pressure points that grant her a +2 bonus on her combat maneuver to grapple. View Cart; Help; Pathfinder . The Aklys is a throwing club with a hook on one end and a lengthy cord attached to the other. Gwaihir Scout : May 24, 2013, 08:46 am:On that table it shows that Sheathe a weapon is a move action which provokes an attack of opportunity. An item with the talisman trait is a magical charm, gem, stone, or other small object affixed to armor, a shield, or a weapon (called the affixed item). m. There are 56 different Weapon Types in Pathfinder: Wrath of the Righteous. You can make one extra attack each round with the secondary weapon. View Cart; Help; Pathfinder . A shield boss can be added to a buckler, light steel or wooden shield, or heavy steel or wooden shield. Plate armor: Equipping and unequipping (half or full) plate armor is a complicated process and is probably too slow for combat. Second Edition Rulebooks; Official Digital Toolset; Online System Reference; Downloads; First. Just like Quick Draw cannot be used to retrieve a non-weapon item ("Alchemical items, potions, scrolls, and wands cannot be drawn quickly using this feat"), weapon cords only allow retrieval of weapons. A couple of RAW issues: 1) A spellbook is not a weapon (usually; outside of certain archetypes, at least). His idea of loopholing this is to get spring-loaded wrist sheaths and weapon cords. Just like Quick Draw cannot be used to retrieve a non-weapon item ("Alchemical items, potions, scrolls, and wands cannot be drawn quickly using this feat"), weapon cords only allow retrieval of weapons. However, you could still use the dual-double pistols for at least 4 attacks in a round, and possibly more if you drop the secondary pistol to. Sold in pairs, these cords have an elastic quality. Talismans are consumable items that can be attached to weapons and armor to provide situational bonuses. Weapon Cord can help with that as can the "Called" weapon quality. the pair. Beginner Box ; Rulebooks . Beginner Box ; Rulebooks . Juggling: Use actions to put-away>reload>draw>put-other-away>reload>draw. DESCRIPTION These thick leather cords wrap around the wearer’s biceps and shoulders. <br /><br /> If the wielder hits an opponent with both picks in the same round, the picks additionally deal 1d4 points of. Item 4+.